The Flow Indicator Questionnaire will measure how much participants experience flow and the Flow Condition Questionnaire will serve as a manipulation check. ![]() Flow conditions and flow indicators will be measured with questionnaires adapted primarily from Fang et al. This feedback shows both how well they are playing and how they can improve their performance. The treatment version of the game is designed to give more immediate progress feedback than the control version. Sixty students will participate, with thirty in each condition. ![]() This paper presents a between-subjects controlled experiment to investigate if one of these flow conditions, immediate progress feedback, leads to flow using a computer game. So far, only the link between optimal challenges and flow has been validated by controlled experiments (Keller & Bless, 2008). ![]() Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal goals, immediate progress feedback, and challenges that stretch skills.
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